Sunday, June 27, 2010

Rules Variations for Video Matches

Recent e-mail discussions with a customer and then further discussions with VeVe have yielded a great point regarding "scoring" a wrestling video match:

Many viewers watching the matches think in terms of pin-to-win, especially since we are producing wrestling matches. And to many people the word "wrestling" implies that there should be some importance placed on pinning an opponent.

Now, we score our matches based on number of submissions attained. And sure, that makes perfect sense, since we are engaged in submission wrestling. However, what if we created a rules variation that allowed for scoring of dominant positions as "pins."

I am not talking about just implementing standard no-gi grappling scoring rules; such as 2 points for a dominant position, 2 points for a sweep, points for submission attempts. Of course, we are putting these no-gi scoring rules into effect when it comes to overtime, in order to prevent a tie.

But how about a match-long rule regarding "pins"?

How about a scoring rule that...
1. Gives viewers the satisfaction of seeing a successful pin rewarded
2. Prevents wrestlers from staling on the bottom
3. Pushes the pace of the fight
4. Does not straight outright penalize BJJ fighters who can score submissions from being on their backs during a match.

Here is the proposal:

Continue to score the matches based on number of submissions. However, also score the matches based on number of "pins" and stand those scores up side by side.

What is a "pin," though?

In our rules, we could say: if one wrestler keeps her opponent in a controlling position (aka "dominant position") where her back (both shoulders) is on the floor, such as side mount, mount, scarf hold, perhaps even half guard!, for 10 seconds, then the top player is awarded a "pin."

After a "pin" the match would be restarted from a neutral position (knees or standing).

Now, I don't think this rule would hurt BJJ fighters. First off, even though BJJ fighters can work from the ground or from their backs, none want to be flat on their backs when on the bottom. If the BJJ fighter cannot get at least one of her shoulders off the mat in 10 seconds, some sort of advantage should certainly go to the controlling player.

This would not apply to full guard, which, although one player is on the bottom, is a neutral position, not a "dominant position." However, if the bottom player using the guard cannot mount a successful attack, nor the top player pass the guard, within, say, 20 seconds, then the match will be restarted from a kneeling or standing position. There will be no scoring as a result of this restart.

So!

The proposal here is just this: add a score for "pins" based on a top player effectively pinning her opponent flat for 10 seconds.

BUT!

What about stalling?

What if the top player pins her opponent but does not attempt a submission? It's "safer" to pin and hold than to attempt a submission.

Here's a possible solution:

Score the pin at the 10 second mark. But do NOT stop the fight. Instead, award the pin and let the match continue.

If the top player does NOT attempt a submission or change position within 10 seconds AFTER the pin is awarded, then the top player will be warned and/or penalized for stalling.

This sort of mirrors the BJJ scoring, where a player will be warned for stalling after 20 seconds of "inactivity" while holding an opponent in a dominant position. In my proposed rules, the "stalling" player is awarded at the 10 second mark for her demonstration of control, but she will be penalized at the 20 second mark if she has not started working toward a submission.

You get the score for a "pin" and then you need to start working for a submission.

Again, this mirrors BJJ rules, which require a player control her opponent for 3 seconds in order to be awarded points for a dominant position.

I propose requiring 10 seconds. Will that be too long? Somehow, I don't believe that 3 seconds is enough time to convey the "pin"... but then again, it takes 3 seconds to gain a pin in Pro Wrestling.

So maybe 3 seconds to gain a "pin" point? The match would definitely not restart then. The point would just be awarded to the pinning player.

Actually, as I attempt to make the rules feel more satisfying to wrestling oriented people, they start to mirror BJJ rules even moreso.

Time to fish for feedback!



1 comment:

  1. Just to clarify and simplify:

    3 seconds to score a "pin" (a "point") which you can talk about later: "There were no submissions, but I pinned her 3 times."

    You are warned not to stall once you are awarded for the pin: "Pin scored, now work for a submission!" If you stall and do not work for a submission, you will be penalized.

    These rules variations will mostly effect slow, methodical technical wrestlers who tend to play a waiting or "reactive" game.

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